NEOLOGY:THE BIBLE
ネオロジー
"I FEEL IF I BELIEVE"
THE WORLD OF OMNIA
In a near future, the tech giant OMNIA has enslaved humanity through mandatory neural interfaces.
This universal connection has triggered a severe global crisis: widespread sensory atrophy. Humanity
is
losing the ability to feel, to taste, to connect.
MUSIC, DANCE, AND AUTHENTIC HUMAN EXPERIENCE ARE FORGOTTEN.
THE NEO RITUAL
A resistance, The Army of the Star, rises. Their weapon is not physical, but experiential: the "NEO
tech
rave ritual."
These rituals, founded by Math & Hame, are refuges of authentic human experience, designed to
preserve
what is being lost.
MEET ADAM
ADAM // NEO
- STATUS: The Hybrid; a messianic figure born of stardust and technology.
- ORIGIN: Lantern; an isolated natural enclave, raised far from OMNIA's digital control.
- ABILITY: Innate access to the digital network (like AIRA) *without* the neural implant.
- PERSONALITY: Prophesied Leader of the 'Army of the Star'.
MEET MAGDA
MAGDA
- STATUS: The Warrior; an orphan of the OMNIA-Star war.
- ORIGIN: Lantern; raised in a military outpost by Lucas.
- ABILITY: Has AIRA installed, but is immune to its sensory atrophy due to the island's Stardust-rich environment.
- PERSONALITY:
MEET JOHN
JOHN // THE PROPHET
- STATUS: The Martyr; The Catalyst.
- ORIGIN: Palehaven Elite; heir to the Infratek (OMNIA) fortune.
- ABILITY: Prophecy; a side effect of a rudimentary, weaponized AIRA combined with his "madness" and Stardust use.
- PERSONALITY:
MEET KELON
KELON // THE ARCHITECT
- STATUS: The Visionary of OMNIA; Architect of AIRA.
- ORIGIN: Mysterious. Raised by Monks on the isolated island of Vesta.
- ABILITY: A child prodigy with mechanics and spiritual knowledge. Possesses messianic charisma and genius-level intellect.
- PERSONALITY:
MEET MAYA
MAYA // THE LEADER
- ORIGIN: Outer City, from a background of poverty. Her father was a factory worker, and her mother suffered from skin cancer due to her job.
- ABILITY: Passionate about Mecha, she managed to graduate and join Milsup (later OMNIA) with the help of her brother Balam, a prominent mafia figure, who was later killed.
- STATUS: Became the right hand of Kelon, head of the AIRA project, thanks to her discoveries on AI in Mecha. She refused to move to the Deep Town.
- PERSONALITY: A determined woman with an aptitude for extremism. She watches the people she loves become "zombies" and vows to destroy AIRA.
MEET BALAM
BALAM
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET ACAN
ACAN
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET ZERO
ZERO // THE DROID SOLDIER
- STATUS: The perfect soldier; leader of the DROID unit.
- ORIGIN: Wealthy family from the Deep Town. Entrusted to the Milsup officer school as a child.
- PERSONALITY: Cold, lacking empathy, almost a machine.
- ABILITY: A perfect soldier: always lucid, needs no sleep, doesn't age, and has unnatural strength. He can only die if the system short-circuits.
MEET THE SUPERINTENDENT
THE SUPERINTENDENT
- STATUS: The supreme spiritual leader of the White Monks.
- ORIGIN: Lives in total isolation in a cave on Vesta.
- PERSONALITY: Enigmatic; it is unknown if they are male or female. No one has seen them for decades.
- ABILITY: Guides the Regents with wisdom and pragmatism.
MEET THE HARVESTER
HARVESTER // BLACK ORDER
- STATUS: One of the Three Regents (Chief Monks).
- ABILITY: Leader of the Black Order. The regent responsible for the harvest and production of the Stella.
- THE BLACK ORDER: The order dedicated to the practical and sacred duty of harvesting the white flowers and producing the Stella.
- PERSONALITY:
MEET THE BOOKKEEPER
BOOKKEEPER // RED ORDER
- STATUS: One of the Three Regents (Chief Monks).
- ABILITY: Leader of the Red Order. The regent who safeguards the knowledge and culture of the monastic order.
- THE RED ORDER: The order of scholars and historians, tasked with preserving the ancient knowledge, culture, and prophecies of the monastery.
- PERSONALITY: One of the only three monks permitted to visit The Superintendent.
MEET PARISH
PARISH // WHITE ORDER
- STATUS: One of the Three Regents (Chief Monks).
- ABILITY: Leader of the White Order. The regent responsible for the practical management of the monastery (cleaning, meals, places of prayer).
- THE WHITE ORDER: The order responsible for the internal and practical management of the monastery, maintaining the sacred spaces, and caring for the monks.
- PERSONALITY: One of the only three monks permitted to visit The Superintendent.
MEET LUCAS
LUCAS
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET LAZARUS
LAZARUS
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET ADDAR
ADDAR
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET ROSENYP
ROSENYP
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET DIANA
DIANA
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET MITRA
MITRA
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET JUSTO
JUSTO
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET CLARA COBEL
CLARA COBEL
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET HUNTER MAZE
HUNTER MAZE
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET HAYDEN MAZE
HAYDEN MAZE
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET LINDA MAZE
LINDA MAZE // THE MAJOR
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET RAPHAEL SAPIR
RAPHAEL SAPIR
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET BELLA SAPIR
BELLA SAPIR
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET JADEN SAPIR
JADEN SAPIR
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET NAMYB ABEL
NAMY BABEL
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET JESSIE YOUNGSTER
JESSIE YOUNGSTER
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET BART
BART
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET BART
BART
- STATUS:
- ORIGIN:
- ABILITY:
- PERSONALITY:
MEET THE REDHEADS
THE REDHEADS
- STATUS: Survivors of exile and desert dwellers hardened by struggle.
- ORIGIN: Rocky Hills, a harsh and barren region northeast of the sea.
- ABILITY: Masters of stealth and guerrilla tactics; they use red body paint as camouflage.
- AFFILIATION: Independent; they reject allegiance to OMNIA and are focused solely on their survival.
MEET THE HEAVENERS
HEAVENERS
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE SUNWALKERS
THE SUNWALKERS
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE PALES
THE PALES
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE OMNIA MILITIA
THE OMBIA MILITIA // BLACK SOLDIERS
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE PALEHAVEN'S ARMY
THE PALEHEAVEN'S ARMY
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE ARMY OF THE STAR
THE ARMY OF THE STAR
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE PASSED PEOPLE
THE PASSED PEOPLE
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE BONE EATERS
THE BONE EATERS
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE DEAD-END
THE DEAD-END
- STATUS:
- ORIGIN:
- ABILITY:
- AFFILIATION:
MEET THE PALE HEAVEN
THE PALE HEAVEN
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE DEEP TOWN
THE DEEP TOWN
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE OUTER CITY
THE OUTER CITY
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE WITHERLANDS
THE WITHERLANDS
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE SILENT WATERS
THE SILENT WATERS
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET LANTERN
LANTERN
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE LATE FOREST
THE LATE FOREST
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE GREEN FIELDS
THE GREEN FIELDS
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE DEAD CITY
THE DEAD CITY
- STATUS:
- LOCATION:
- ENVIRONMENT:
- INHABITANTS:
- CHARACTERISTICS:
MEET THE ROCKY HILLS
THE ROCKY HILLS
- STATUS: An inhospitable, barren region.
- LOCATION: Rocky hills located northeast of the sea.
- ENVIRONMENT: Very little grows in this harsh landscape.
- INHABITANTS: The Redheads, a rebel group.
- CHARACTERISTICS: They are accustomed to using red paint to camouflage themselves, ambushing anyone who passes within their range.
MEET VESTA
VESTA // DUST ISLAND
- STATUS: Home of the White Monks; origin of Kelon.
- ENVIRONMENT: A "lysergic" and lush island.
- FEATURES: Active volcanoes emitting constant smoke; vast fields of white flowers.
- STRUCTURE: A monastery carved directly into the rock of a massive white quarry.
- KEY RESOURCE: The Stella, a substance extracted from the white flowers that is capable of reawakening the senses.
THIS IS NEOLOGY
NEOLOGY is not just a show. It is this ritual.
A narrative universe where the audience becomes part of the resistance. Attending is an act of
remembrance. Dancing is an act of revolution.
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