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THE WORLD OF OMNIA

In a near future, the tech giant OMNIA has enslaved humanity through mandatory neural interfaces.

This universal connection has triggered a severe global crisis: widespread sensory atrophy. Humanity is losing the ability to feel, to taste, to connect.

MUSIC, DANCE, AND AUTHENTIC HUMAN EXPERIENCE ARE FORGOTTEN.

THE NEO RITUAL

A resistance, The Army of the Star, rises. Their weapon is not physical, but experiential: the "NEO tech rave ritual."

These rituals, founded by Math & Hame, are refuges of authentic human experience, designed to preserve what is being lost.

MEET ADAM

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ADAM // NEO

  • STATUS: The Hybrid; a messianic figure born of stardust and technology.
  • ORIGIN: Lantern; an isolated natural enclave, raised far from OMNIA's digital control.
  • ABILITY: Innate access to the digital network (like AIRA) *without* the neural implant.
  • PERSONALITY: Prophesied Leader of the 'Army of the Star'.

MEET MAGDA

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MAGDA

  • STATUS: The Warrior; an orphan of the OMNIA-Star war.
  • ORIGIN: Lantern; raised in a military outpost by Lucas.
  • ABILITY: Has AIRA installed, but is immune to its sensory atrophy due to the island's Stardust-rich environment.
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MEET JOHN

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JOHN // THE PROPHET

  • STATUS: The Martyr; The Catalyst.
  • ORIGIN: Palehaven Elite; heir to the Infratek (OMNIA) fortune.
  • ABILITY: Prophecy; a side effect of a rudimentary, weaponized AIRA combined with his "madness" and Stardust use.
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MEET KELON

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KELON // THE ARCHITECT

  • STATUS: The Visionary of OMNIA; Architect of AIRA.
  • ORIGIN: Mysterious. Raised by Monks on the isolated island of Vesta.
  • ABILITY: A child prodigy with mechanics and spiritual knowledge. Possesses messianic charisma and genius-level intellect.
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MEET MAYA

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MAYA // THE LEADER

  • ORIGIN: Outer City, from a background of poverty. Her father was a factory worker, and her mother suffered from skin cancer due to her job.
  • ABILITY: Passionate about Mecha, she managed to graduate and join Milsup (later OMNIA) with the help of her brother Balam, a prominent mafia figure, who was later killed.
  • STATUS: Became the right hand of Kelon, head of the AIRA project, thanks to her discoveries on AI in Mecha. She refused to move to the Deep Town.
  • PERSONALITY: A determined woman with an aptitude for extremism. She watches the people she loves become "zombies" and vows to destroy AIRA.

MEET BALAM

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BALAM

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MEET ACAN

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ACAN

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MEET ZERO

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ZERO // THE DROID SOLDIER

  • STATUS: The perfect soldier; leader of the DROID unit.
  • ORIGIN: Wealthy family from the Deep Town. Entrusted to the Milsup officer school as a child.
  • PERSONALITY: Cold, lacking empathy, almost a machine.
  • ABILITY: A perfect soldier: always lucid, needs no sleep, doesn't age, and has unnatural strength. He can only die if the system short-circuits.

MEET THE SUPERINTENDENT

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THE SUPERINTENDENT

  • STATUS: The supreme spiritual leader of the White Monks.
  • ORIGIN: Lives in total isolation in a cave on Vesta.
  • PERSONALITY: Enigmatic; it is unknown if they are male or female. No one has seen them for decades.
  • ABILITY: Guides the Regents with wisdom and pragmatism.

MEET THE HARVESTER

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HARVESTER // BLACK ORDER

  • STATUS: One of the Three Regents (Chief Monks).
  • ABILITY: Leader of the Black Order. The regent responsible for the harvest and production of the Stella.
  • THE BLACK ORDER: The order dedicated to the practical and sacred duty of harvesting the white flowers and producing the Stella.
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MEET THE BOOKKEEPER

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BOOKKEEPER // RED ORDER

  • STATUS: One of the Three Regents (Chief Monks).
  • ABILITY: Leader of the Red Order. The regent who safeguards the knowledge and culture of the monastic order.
  • THE RED ORDER: The order of scholars and historians, tasked with preserving the ancient knowledge, culture, and prophecies of the monastery.
  • PERSONALITY: One of the only three monks permitted to visit The Superintendent.

MEET PARISH

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PARISH // WHITE ORDER

  • STATUS: One of the Three Regents (Chief Monks).
  • ABILITY: Leader of the White Order. The regent responsible for the practical management of the monastery (cleaning, meals, places of prayer).
  • THE WHITE ORDER: The order responsible for the internal and practical management of the monastery, maintaining the sacred spaces, and caring for the monks.
  • PERSONALITY: One of the only three monks permitted to visit The Superintendent.

MEET LUCAS

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LUCAS

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MEET LAZARUS

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LAZARUS

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MEET ADDAR

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ADDAR

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MEET ROSENYP

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ROSENYP

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MEET DIANA

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DIANA

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MEET MITRA

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MITRA

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MEET JUSTO

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JUSTO

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MEET CLARA COBEL

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CLARA COBEL

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MEET HUNTER MAZE

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HUNTER MAZE

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MEET HAYDEN MAZE

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HAYDEN MAZE

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MEET LINDA MAZE

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LINDA MAZE // THE MAJOR

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MEET RAPHAEL SAPIR

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RAPHAEL SAPIR

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MEET BELLA SAPIR

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BELLA SAPIR

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MEET JADEN SAPIR

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JADEN SAPIR

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MEET NAMYB ABEL

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NAMY BABEL

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MEET JESSIE YOUNGSTER

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JESSIE YOUNGSTER

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MEET BART

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BART

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MEET BART

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BART

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MEET THE REDHEADS

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THE REDHEADS

  • STATUS: Survivors of exile and desert dwellers hardened by struggle.
  • ORIGIN: Rocky Hills, a harsh and barren region northeast of the sea.
  • ABILITY: Masters of stealth and guerrilla tactics; they use red body paint as camouflage.
  • AFFILIATION: Independent; they reject allegiance to OMNIA and are focused solely on their survival.

MEET THE HEAVENERS

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HEAVENERS

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MEET THE SUNWALKERS

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THE SUNWALKERS

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MEET THE PALES

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THE PALES

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MEET THE OMNIA MILITIA

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THE OMBIA MILITIA // BLACK SOLDIERS

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MEET THE PALEHAVEN'S ARMY

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THE PALEHEAVEN'S ARMY

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MEET THE ARMY OF THE STAR

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THE ARMY OF THE STAR

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MEET THE PASSED PEOPLE

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THE PASSED PEOPLE

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MEET THE BONE EATERS

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THE BONE EATERS

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MEET THE DEAD-END

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THE DEAD-END

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MEET THE PALE HEAVEN

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THE PALE HEAVEN

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MEET THE DEEP TOWN

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THE DEEP TOWN

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MEET THE OUTER CITY

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THE OUTER CITY

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MEET THE WITHERLANDS

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THE WITHERLANDS

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MEET THE SILENT WATERS

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THE SILENT WATERS

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MEET LANTERN

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LANTERN

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MEET THE LATE FOREST

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THE LATE FOREST

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MEET THE GREEN FIELDS

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THE GREEN FIELDS

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MEET THE DEAD CITY

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THE DEAD CITY

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MEET THE ROCKY HILLS

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THE ROCKY HILLS

  • STATUS: An inhospitable, barren region.
  • LOCATION: Rocky hills located northeast of the sea.
  • ENVIRONMENT: Very little grows in this harsh landscape.
  • INHABITANTS: The Redheads, a rebel group.
  • CHARACTERISTICS: They are accustomed to using red paint to camouflage themselves, ambushing anyone who passes within their range.

MEET VESTA

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VESTA // DUST ISLAND

  • STATUS: Home of the White Monks; origin of Kelon.
  • ENVIRONMENT: A "lysergic" and lush island.
  • FEATURES: Active volcanoes emitting constant smoke; vast fields of white flowers.
  • STRUCTURE: A monastery carved directly into the rock of a massive white quarry.
  • KEY RESOURCE: The Stella, a substance extracted from the white flowers that is capable of reawakening the senses.

THIS IS NEOLOGY

NEOLOGY is not just a show. It is this ritual.

A narrative universe where the audience becomes part of the resistance. Attending is an act of remembrance. Dancing is an act of revolution.

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